Authors: Harris V. Georgiou
Game Theory is one of the most challenging and controversial fields of applied Mathematics. Based on a robust theoretical framework, its applications range from analyzing simple board games and conflict situations to modeling complex systems and evolutionary dynamics. This book is a short collection of introductory papers in the field, aimed primarily as reading material for graduate- and postgraduate-level lectures in Game Theory and/or Machine Learning. The four papers included here are all original works already published as open-access or conference publications, spanning a timeframe of several years apart and a wide range of topics. Hence, each paper is self-contained and can be studied on its own, without any prerequisite knowledge from the previous ones. However, their presentation order is consistent with going from the most elementary issues to the more advanced and experiment-rigorous topics.
Comments: 106 Pages. game theory; pattern recognition; classifier combination
[v1] 2015-06-23 04:11:28
Unique-IP document downloads: 103 times
Vixra.org is a pre-print repository rather than a journal. Articles hosted may not yet have been verified by peer-review and should be treated as preliminary. In particular, anything that appears to include financial or legal advice or proposed medical treatments should be treated with due caution. Vixra.org will not be responsible for any consequences of actions that result from any form of use of any documents on this website.
Add your own feedback and questions here:
You are equally welcome to be positive or negative about any paper but please be polite. If you are being critical you must mention at least one specific error, otherwise your comment will be deleted as unhelpful.