Subdivision surfaces with sharp creases are used in surface modeling and animation. The framework that derives the volume formula for classic surface subdivision also applies to the crease rules. After a general overview, we turn to the popular Catmull-Clark, and Loop algorithms with sharp creases. We enumerate common topology types of facets adjacent to a crease. We derive the trilinear forms that determine their contribution to the global volume. The mappings grow in complexity as the vertex valence increases. In practice, the explicit formulas are restricted to meshes with a certain maximum valence of a vertex.
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[v1] 2014-06-10 08:09:18
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