Artificial Intelligence

   

Magic: The Gathering in Common Lisp

Authors: Jeff Linahan

Magic: The Gathering is the world's most popular trading card game. So far, attempts to program its 210-page rulebook in order to create an AI for the game have resulted in systems that are very complex, and still not able to compete with humans. I believe one of the main causes of this is the choice of programming language. Most implementations are done in languages which emphasize execution speed or portability rather than development speed or flexibility. Common Lisp was classically the lingua franca for AI research, and its following features mesh well with the challenges of programming Magic: a read-eval-print loop, macros, dynamic typing, scripting, multiple inheritance, and symbolic computation. In this project I present a proof of concept implementation consisting of a command line interface for two humans playing Magic with two hardcoded decks. I will discuss what I have learned from tackling the challenges of the project and how I would proceed if I had years to complete it.

Comments: 8 Pages. originally written in 2015, code is available at https://github.com/jeffythedragonslayer/maglisp

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Submission history

[v1] 2020-01-05 05:13:08

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