Bundling is a key feature for information goods. These goods include many of the services like music streaming, gaming and subscription television or video streaming services that make up a substantial share of the modern economy. We have constructed a computer simulation model of markets for information goods that allows us to explore outcomes and strategies under the assumption that firms offer differentiated products and price at discrete price points (not on a theoretical mathematical continuum) and that the consumers are a finite (set of individuals and/or groups). This document outlines our model and results, to appear in a forthcoming paper.
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[v1] 2018-05-15 02:07:10
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