Authors: Sai Venkatesh Balasubramanian
The present work purports to the design, implementation, discussion and implications of a Sense Enhanced Game of Life (SEGoL), which is essentially the original GoL, the most popular cellular automaton discovered. To achieve this, two grids, namely the Life Grid L and the Sense Grid S are defined, with L taking one of two values (alive or dead) and S taking one of three values (touch, sight and sound), and the value in a particular grid affecting neighborhood perceptibility as well as survival in the corresponding grid. Evolutionary patterns are studied for various rules, coupled with the entropy values and survival rates. It is seen that the proposed Sense Enhanced Game of Life (SEGoL), essentially adapting Conway’s original Game of Life Rules, scaled for larger neighborhoods, and for enhanced perceptibility, displays a diverse range of interesting evolutionary dynamics, while also retaining the original features of the original Game of Life including the still-life and oscillating elements for the pure touch case. It is seen that if the conditions and neighborhood rules are conducive to retention of certain senses, the system is capable of effectively organizing its sense distributions and enhancing its perception, resulting in higher survival rates and sustaining life, and this gives an insight into higher evolved organisms of the planet, such as human beings.
Comments: 12 Pages.
[v1] 2016-06-21 23:26:12
Unique-IP document downloads: 22 times
Add your own feedback and questions here:
You are equally welcome to be positive or negative about any paper but please be polite. If you are being critical you must mention at least one specific error, otherwise your comment will be deleted as unhelpful.