Authors: Sai Venkatesh Balasubramanian
The Game of Life is arguably the most popular and productive cellular automaton ever discovered, with applications in evolutionary dynamics and Turing Machine Designs. The present work purports to the design, implementation and discussion of a Sense Enhanced Game of Life (SEGoL), which is essentially the original GoL including sense enhanced perceptibility. To achieve this, two grids, namely the Life Grid L and the Sense Grid S are defined, with L taking one of two values (alive or dead) and S taking one of three values (touch, sight and sound), with the value in a particular S grid affecting the neighborhood perceptibility in the corresponding S grid. Based on the design, the evolutionary patterns are studied for various rules, coupled with the entropy values and survival rates. Among various cases explored, certain interesting cases leading to self-organization in the sense grids, with or without accompaniment of clustering of certain senses are observed. It is seen that the proposed Sense Enhanced Game of Life (SEGoL), essentially adapting Conway’s original Game of Life Rules, scaled for larger neighborhoods, and for enhanced perceptibility, displays a diverse range of interesting evolutionary dynamics, while also retaining the original features of the original Game of Life including the still-life and oscillating elements for the pure touch case. It is hoped that the results detailed here would form preliminary steps in transforming a reductionist, structural perspective of life to a radical and innovative holistic, information based understanding of life.
Comments: 13 Pages.
[v1] 2015-09-30 21:11:08
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